
Marine Sharpshooter focuses its game play between half sniping, and half close-quarters combat. There are a few cut scenes here and there, but they are quite relevant and don't break the story. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal.
The game features simulations of the real sniper rifles used by the US Marine Corps snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy.
Game features sniping, as you can zoom in really far with the sniper rifle available. Several points in the game you will be staying in one spot as you engage hostiles that pop out of various doorways and windows, or run down the street toward buildings occupied by friendlies, and you must prevent the hostiles from getting in. At other times, you need to explore, and you get to use your pistol, with an optional silencer, in close-quarters combat.
The game features a semi-intelligent spotter, who can be set to follow you or hold position, and "hold fire" or "weapons free". Spotter's job is to keep you alive, which means the spotter will engage enemies that sneak up behind you, for example, or any hostiles that got close, but if either of you dies, you will fail the mission.
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