Posted by joyfun on 8:47 AM

Prince of Persia: The Forgotten Sands is a multi-platform video game developed by Ubisoft[7] which was released on May 18, 2010, in North America and on May 20 in Europe.[8] The game is a latest installment in the Prince of Persia series, and will mark a return to the storyline started by Prince of Persia: The Sands of Time. The Wii and PSP versions are being developed by Ubisoft Quebec; the PlayStation 3, Xbox 360 and Microsoft Windows are being handled by Ubisoft Montreal with the help of Ubisoft Singapore, while the DS version is being made at Casablanca.[9]
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Posted by joyfun on 8:43 AM

Iron Man is a 2008 video game based on the film of the same name as well as the classic iterations of the character.[2] It was released on May 2, 2008 to coincide with the release of the film in cinemas. The game is published by Sega, and was released on PlayStation 3, Xbox 360 (developed by Secret Level), PlayStation 2, PlayStation Portable, Nintendo DS, Wii, PC (developed by Artificial Mind and Movement) and Mobile Platforms. It features the voices of Robert Downey Jr., Terrence Howard and Shaun Toub, reprising their roles from the movie.[3]
The enemies are Advanced Idea Mechanics, the Maggia and the Ten Rings terrorist group. The super villains in the game includes Blacklash, Controller, Titanium Man, Melter, and Iron Monger.[4]
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Posted by joyfun on 8:38 AM

Need for Speed: Shift, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. It features 60+ cars, divided into 4 tiers. It features 19 tracks, some of which are actual liscensed tracks and others of which are fictional. In addition to improved driving simulation and an adaptive difficulty, the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed. NFS Shift focuses on racing simulation rather than arcade racing of previous titles. The car featured on the cover page is a BMW E92 M3 GT2.
It has received better reviews than the last 2 games, ProStreet and Undercover. It has gained a 9.0 rating from IGN and the Official Xbox Magazine while gained a 7.0 from Eurogamer and Gamespot, who were considerably less impressed. Most of the criticism revolved around the Drift aspect of NFS Shift.
A Ferrari racing DLC pack was released. It was available on the Xbox 360 for 800 Microsoft Points. It featured 10 Ferrari cars and 46 specific Ferrari challenges in career mode.
An Exotic racing pack was also released. It features cars like the McLaren MP4-12C, the BMW M1, the Gumpert Apollo and the Honda NSX. It also features new races, a new championship & 5 more trophies for the PlayStation 3.
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Posted by joyfun on 8:34 AM
James Cameron's Avatar: The Game is a 2009 third-person action video game based on James Cameron's film of the same name. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, PC, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009.
[5][6] It was announced by Ubisoft that it would be using the same technology as the film to be displayed in
stereoscopic 3D.
[7] In a
Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine.
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Posted by joyfun on 8:26 AM
The Best range was used for the PlayStation until 2000 when the PSone and
PSone Books range were released. These games were top selling popular titles that were made available again in a low-priced version under this new label. These games did not come in
jewel cases like other PlayStation games, but instead came in a slim type box like CD Maxi Singles. The games therefore did not feature a manual and usually only explained the basic controls on the inside of the front cover. The software contained on the discs was usually the original retail game, however bug fixes were applied for a few titles.
PSone Books titles were still being released until late 2006.
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Posted by joyfun on 8:22 AM

FIFA 10 is the 18th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 30 September in Australia and 20 October 2009 in North America. It is available for the PlayStation 2, PlayStation 3, Microsoft Windows, Xbox 360 and Wii.[6] Handheld versions of the game were also released for the iPhone and iPod Touch, Nintendo DS, PlayStation Portable, and mobile phones.
The demo of FIFA 10 appeared on Xbox 360, PlayStation3, and PC on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation 3 version). The demo offered friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World.[7] The tagline for the game is "How big can football get?", and "Let's FIFA 10".
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Posted by joyfun on 7:53 AM

Masaya Nakamura founded the company as Nakamura Manufacturing in 1955.
[5] Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving simulator called "Racer".Atari Japan, the Tokyo-based subsidiary of
Atari, was struggling financially by 1974.
[7] General manager Hide Nakajima was left in charge of the company after his boss had quit.
Nakajima claims that employees had been stealing money and that he had contributed funds from his personal savings in order to pay creditors and stave off bankruptcy. Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly-needed cash.[6][8] Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $50,000. Nakamura put in a bid for $800,000 and shocked others out of competition. The deal was finalized at $500,000 and Bushnell was glad to take it. Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years. Nakamura would follow up by opening video arcades featuring Atari games.
Nakajima was promoted to vice pr
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Posted by joyfun on 7:47 AM
Matrix gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields.
[5] The flow of gameplay cycles between expository
cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps. Progression through
Black/Matrix is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.
The gameplay in Black/Matrix is broken into chapters based on plot themes,[6] and the plot is delivered in fully-voiced cut scenes that begin and conclude each chapter, as well as precede and follow each battle. The visual style of the cut scenes varies based on version; Black/Matrix and Black/Matrix + use the same graphical style seen in town and battlefield maps, while Black/Matrix AD employs visual novel style static landscapes with large character sprites superimposed over them.[2] Regardless of form these scenes announce events such as the addition of new playable characters, and occasionally offer the player opportunities to recruit optional characters such as white-wing slaves and, depending on the version, unused master characters.
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Posted by joyfun on 7:42 AM

Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, 15 new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from
Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous
Tekken games (aside from some characters having unique sidesteps and dodging maneuvers),
Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
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Posted by joyfun on 7:39 AM

Amsterdam Street Racer is a privately owned game studio located in Assen, The Netherlands. The actual game studio was founded in 2001 and developed a dozen of games under a different name, but the name was changed to "Team6 game studios" in 2003: and has developed many games since. Their main focus in game development lies in racing games, but other genres like action-shooters, jump & run games and others genres are also presented in its lineup.
Team6 Game Studios expanded their lineup recently with the development of games for Nintendo Wii. The first known gametitles for Nintendo Wii from Team6 game studios are
Glacier2 and
Pacific Liberator. Currently they're developing
Glacier3 and
Calvin Tucker's Farm Animal Racing for Wii,
Battle Metal as well as
The Heavy and a FlatOut follow-up for the Nintendo
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Posted by joyfun on 7:35 AM

The House of the Dead 2 is a rail shooter light gun game. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger. It also incorporates a branching path system that allows players to take a variety of different routes leading to the same point in the game's story.
The game served as the springboard for the arcade, Sega Dreamcast, and PC release The Typing of the Dead, the Nintendo DS release English of the Dead, as well as the inspiration for the Game Boy Advance game, The Pinball of the Dead.
The flashbacks to the first The House of the Dead in the game's introductory sequence were recorded using the game's engine.
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Posted by joyfun on 7:31 AM

Pacific Fighters, known in Russia as Pearl Harbor (Перл-Харбор), is a World War II combat flight simulator for PCs, the high quality of this air combat simulation is often used as a benchmark to compare others. It is flown online by gamers (Online fighter squadron communities) using a standard IP address or a client server such as as "hyperlobby" regularly but can be flown offline as well. The latest version is Pacific Fighters (IL-2) 1946 by Ubisoft.
The game gives the player 74 flyable aircraft, including variants. It was created by Maddox Games, as a Pacific War expansion of IL-2 Sturmovik Forgotten Battles, although it can also be installed as a stand-alone game. It has two types of missions that can be flown, "dogfights" or "cooperative campaign" modes. In either type, you can choose to play as either Allied or Axis forces, and the type of aircraft flown usually depends on the mission picked. There is a mission builder incorporated into the game that lets you design your own and is fairly simple to use and understand.
Pacific Fighters works with a standard joystick but many users actually have flight controls hooked to their PC's including joystick, throttle quadrant, and sometimes rudder pedals. Commonly used ones are the Microsoft Sidewinder Joystick, The Saitek X52 Flight Control System, and the Thrustmaster Cougar FCS. Pacific Fighters also works well with Track IR, a camera mounted system that increases your visual experience by providing head turning motions without using your keyboard.
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Posted by joyfun on 7:28 AM
XIII (
Thirteen) is a Franco-Belgian comics series written and drawn by Belgians Jean Van Hamme and William Vance, revolving around an amnesiac protagonist who seeks to discover his concealed past. With its plot inspired by Robert Ludlum's book
The Bourne Identity,
[1] XIII was initially serialised in 1984 in
Spirou, and was later published by Dargaud. In 2003, the storyline of the first five volumes was adapted into a video game, also titled
XIII, that was released on several platforms. A
XIII TV miniseries starring Val Kilmer and Stephen Dorff was released in 2008.
Only the first three volumes were translated to English in the initial 1989 run by Catalan Communications. In 2005, Alias Comics started publishing it as a monthly comics edited for U.S. audiences, but stopped after 5 issues. In 2007, Dabel Brothers Productions in association with Marvel Comics published an uncensored XIII Volume 1 TP collecting the first three albums, and previously released issue #6 free online.[2] English titles below are translations of the original titles, and may change for the actual albums if and when they are released in English.
Most volumes consisted of three individual issues during the initial run, not otherwise named or numbered.
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Posted by joyfun on 7:24 AM

Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the medieval ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.
The game engine was enhanced over the original Stronghold to provide full 3-dimensional graphics. Other changes include new military and peace campaigns and the addition of crime and punishment, allowing players to torture unruly peasants. A number of new characters were also introduced.
In the game, the player plays as a knight who rules over a medieval castle. With his available resources, the player places buildings or features, including many different kinds of food production, industry, civil, or military buildings and defences. Available peasants automatically choose jobs whenever a building requires one, so player micromanagement is minimal, he mostly needs to set up the various buildings in an efficient way while providing safety for his peasants
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Posted by joyfun on 7:21 AM

Marine Sharpshooter focuses its game play between half sniping, and half close-quarters combat. There are a few cut scenes here and there, but they are quite relevant and don't break the story. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal.
The game features simulations of the real sniper rifles used by the US Marine Corps snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy.
Game features sniping, as you can zoom in really far with the sniper rifle available. Several points in the game you will be staying in one spot as you engage hostiles that pop out of various doorways and windows, or run down the street toward buildings occupied by friendlies, and you must prevent the hostiles from getting in. At other times, you need to explore, and you get to use your pistol, with an optional silencer, in close-quarters combat.
The game features a semi-intelligent spotter, who can be set to follow you or hold position, and "hold fire" or "weapons free". Spotter's job is to keep you alive, which means the spotter will engage enemies that sneak up behind you, for example, or any hostiles that got close, but if either of you dies, you will fail the mission.
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Posted by joyfun on 7:15 AM
IL-2 Sturmovik: Forgotten Battles (Russian:
Ил-2 Штурмовик: Забытые сражения) is a combat flight simulator video game, and sequel to the 2001 combat flight simulation of the year
IL-2 Sturmovik developed by the Russian software firm 1C. Unlike the first instalment, Forgotten Battles focuses on the Soviet-Finnish Continuation War of 1941-1944.The Career mode allows the player to become a pilot of the Luftwaffe,
Soviet Air Force, Finnish Air Force, or the Hungarian Air Force. Each campaign consists of approximately 30 missions, and a career includes 4-8 campaigns or 100 to 250 missions
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Posted by joyfun on 6:02 AM

Sid Meier's Civilization III is a turn-based strategy computer game by Firaxis Games, the successor of Sid Meier's Civilization II and followed by Sid Meier's Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
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Posted by joyfun on 5:59 AM

The ultimate aim of the game is to collect the three artifacts mentioned in the story and to place each on its pedestal in the final zone. This allows ascension to the Cosmic Circle, becoming a god.
Characters imported from Wizardry VII: Crusaders of the Dark Savant start in either the Umpani stronghold or in the T'Rang stronghold, depending on the player's alliance. If the imported characters failed their mission in Wizardry VII, resulting in their banishment into space, they will be given a message that they're "still floating in endless darkness" and will not be allowed to start their adventure in Wizardry 8. New characters or unallied characters imported from the previous game start in the Higardi Monastery. Wizardry 8 uses different statistics than the previous games, necessitating conversions from the upper limit of 18 to the new upper limit of 100.
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Posted by joyfun on 5:55 AM
Hercules is the Roman name for the Greek demigod
Heracles, son of Jupiter (the Roman equivalent of Zeus), and the mortal Alcmena. Early Roman sources suggest that the imported Greek hero supplanted a mythic Italic shepherd called "Recaranus" or "Garanus", famous for his strength, who dedicated the Ara Maxima that became associated with the earliest Roman cult of Hercules.
[1] While adopting much of the Greek Heracles' iconography and mythology as his own, Hercules adopted a number of myths and characteristics that were distinctly Roman. With the spread of Roman hegemony, Hercules was worshiped locally from Spain through Gaul.
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Posted by joyfun on 11:13 PM

Final Fantasy VIII Fainaru Fantajī Eito?) is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters.
The game's story focuses on a group of young mercenaries who are drawn into an international conflict, and seek to protect the world from a sorceress manipulating the war for her own purposes. The main protagonist is Squall Leonhart, a 17-year-old loner and student at the military academy Balamb Garden, who is training to become a "SeeD", a mercenary paid by the academy.
The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII. The music was scored by Nobuo Uematsu, series regular, and in a series first, the theme music is a vocal piece, "Eyes on Me", performed by Faye Wong. The game was positively received by critics and was a commercial success. It was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time until Final Fantasy XIII. The game has shipped 8.15 million copies worldwide as of March 31, 2003.[2]
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Posted by joyfun on 11:00 PM
Godzilla: Save the Earth is a fighting game released on November 2, 2004 for the PlayStation 2 and Xbox game consoles based on characters and situations from the Godzilla film series. The game is itself the sequel to the 2002 game
Godzilla: Destroy All Monsters Melee which was released for the GameCube and Xbox in 2002.
Godzilla: Save the Earth is followed by game Godzilla: Unleashed released in 2007 for the Wii, Nintendo DS and PlayStation 2.Much of the original content was deleted from the game due to time constraints in development. The storyline of
Save the Earth takes place two years after Godzilla: Destroy All Monsters Melee. The story involves mankind getting hold of Godzilla's DNA, known in the game as "G-Cells". The Vortaak learn of this, once again returning to Earth, controlling a vast army of monsters, including their ultimate weapon: SpaceGodzilla. The player faces down many controlled monsters in different locations. In the climax cut-scene, Godzilla blasts off Spacegodzilla's shoulder crystals causing a black hole to form. Spacegodzilla is sucked in, forcing the Vortaak to retreat.
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Posted by joyfun on 10:39 AM

The Lord of the Ringsabbreviated to LotR SBG), and often referred to
by players as Lord of the Rings, is a tabletop miniature wargame produced by Games Workshop (GW). It is based on The Lord of the Rings film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R. Tolkien.
The game was initially released in 2001 to coincide in with the movie The Fellowship of the Ring. New box sets with updated rules were also released for The Two Towers and The Return of the King movies. Later, beginning with the Shadow and Flame supplement, Games Workshop began to add content that was featured in the original book but not in the film adaptations: eg. Tom Bombadil, Radagast and Glorfindel. Games Workshop has also expanded its license with original material on areas such as Harad and Khand, with mixed reactions. The most recent complete edition of the rules, often called The One Rulebook to Rule them All, was released by Games Workshop in September 2005, while a compact edition entitled The Mines of Moria was also released.
In early 2009 Games Workshop also released an expansion to the original game called War of the Ring which, according to the company, allows players to emulate the large battles included in J.R.R. Tolkien's The Lord of the Rings by streamlining the game system.[2]This expansion differs from the main game in a several ways. Firstly War of the Ring uses a larger number of models but the models are placed on movement trays with two cavalry models or eight infantry models on each. This allows for much easier and quicker movement of large numbers of models at once. These are called "companies". Larger creatures such as Ents and Trolls are treated as separate models and do not use movement trays. Combat within the game is also treated differently. In the original game players both roll dice to determine who wins the fight and then the victor rolls to see how much damage is done. In War of the Ring only dice to determine damage are rolled. Also in War of the Ring heroes are treated more like upgrades for their company rather than individual models like in Strategy Battle Game.
In addition to gaming, The Lord of the Rings Strategy Battle Game includes other common elements of the miniature wargaming hobby. These include the collecting, painting and conversion of miniature figures used in play, as well as the modeling of gaming terrain from scratch. These aspects of the hobby are covered in Games Workshop's monthly
White Dwarf and on various gaming websites, as well as formerly in the fortnightly
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Posted by joyfun on 10:22 AM

F.E.A.R. First Encounter Assault Recon is a horror-themed first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 17, 2005, for Windows,[1] and ported by Day 1 Studios to the Xbox 360 and PlayStation 3.[4] Timegate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006,[5] and F.E.A.R. Perseus Mandate in November 2007. Which was ported to the Xbox 360 under the title F.E.A.R. Files. A direct sequel titled F.E.A.R. 2: Project Origin, was released by Monolith Productions in February 2009. A second sequel, F.E.A.R. 3, has been announced by Warner Bros. Games, it is being developed by Day 1 Studios.
The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.
F.E.A.R. was well-received by critics, scoring 89% on Game Rankings,[6] and The New York Times calling it "as thrilling and involving as Half-Life."[7] A "Director's Edition" DVD version of the game was also released. The DVD included a "Making of" documentary, a director's commentary, a short live-action prequel and the exclusive first episode of the promotional P.A.N.I.C.S. machinima. A related Dark Horse comic book was also packaged with the DVD. Along with the Director's Edition, F.E.A.R. Gold Edition was released. Gold Edition included the Director's Edition and Extraction Point. F.E.A.R. Platinum Edition features the original game and two expansion packs.
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Posted by joyfun on 10:18 AM

Victoria: An Empire Under the Sun, also known as Victoria or simply as Vicky, is a real-time strategy game by Paradox Entertainment (now known as Paradox Interactive). It covers its namesake the Victorian period, specifically 1836-1920 and runs on a modified version of the Europa Universalis engine. The lead game programmer was Johan Andersson. The game was later ported to Macintosh by Virtual Programming.
Unlike previous Paradox Games, which either focused on exploration and colonization (Europa Universalis) or warfare (Hearts of Iron), Victoria focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox's games have noted this one for being the deepest game Paradox has yet made, making it quite popular with the Paradox fanbase. However, Victoria received largely indifferent reviews on release, averaging only 60.4% on Game Rankings. Critics cited reasons such as the game's steep learning curve and its relatively dated graphics.
On August 19, 2009 a sequel Victoria 2 was announced, and is set for release in the third quarter of 2010.[1]
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Posted by joyfun on 10:15 AM

Medal of Honor is an upcoming first-person shooter video game in the Medal of Honor series, developed by EA Los Angeles and DICE[2], due for release on Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010[3][4]. The game will be a reboot of the series, set in modern-day Afghanistan. Medal of Honor's single-player campaign will use a heavily-modified version of Unreal Engine 3 and its multiplayer will use the Frostbite engine.[1] This game is expected to utilize dedicated servers as hinted by Sean Decker, General Manager at EA, in Atomic PC's feature article. [5]There will be one seamless single player campaign. The player will play as multiple characters that each partake in diverse and unique experiences from both the “Tier 1” and “Big Military” perspectives.[6] The storyline will follow several "Tier One Operator" soldiers working under the National Command Authority in Afghanistan.[7] Players will also step into the shoes of the standard issue military and will be on a larger scale than the "Tier 1 Elite Ops" campaign, as players will only be a small part of the 'war machine'.
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Posted by joyfun on 10:08 AM

Toy Story 2 is a 1999 CGI family film, the third Disney/Pixar feature film, and the sequel to Toy Story, which features the adventures of a group of toys that come to life when humans are not around to see them. Like the first film, Toy Story 2 was produced by Pixar Animation Studios, directed by John Lasseter, Lee Unkrich and Ash Brannon, and released by Walt Disney Pictures and Buena Vista Distribution in the United States on November 19, 1999,[2] in some parts of Australia on December 2, 1999 and the United Kingdom on 11 February 2000. Toy Story 2 was re-released in a double feature with Toy Story in Disney Digital 3-D on October 2, 2009, and Toy Story 3 is scheduled for release on June 18, 2010.
The movie keeps most of the original characters and voices from the first movie, including Tom Hanks, Tim Allen, Don Rickles, Jim Varney, Wallace Shawn, Annie Potts, John Ratzenberger, John Morris, and Laurie Metcalf. They are joined by new characters voiced by Jodi Benson, Joan Cusack, Kelsey Grammer, Estelle Harris, and Wayne Knight.
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Posted by joyfun on 7:59 PM

Grand Theft Auto IV (commonly abbreviated as GTA 4 or GTA IV) is a sandbox-style action-adventure video game developed by Rockstar North,[15] and released for the PlayStation 3 and Xbox 360 in Oceania, Europe, and North America on 29 April 2008,[16] and in Japan on 30 October 2008.[17] A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December.[7][8][6] It is the sixth 3D game in the Grand Theft Auto series.
Two episodic packs have since been released for the Xbox 360, the first entitled The Lost and Damned and was released on 17 February 2009. The second is entitled The Ballad of Gay Tony and was released on 29 October 2009.[18][19] Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[20] in North America and was released on 16 April[20] 2010 in Europe.[21]
The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe.[22] He comes to the United States in search of the American Dream,[23] but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. It is the first console game in the series to feature an online multiplayer mode.
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Posted by joyfun on 7:35 PM

EA Canada is a major studio of the American gaming software giant Electronic Arts or EA, which has several other non-American studios around the globe. EA, based in Redwood City, California, had acquired EA Canada in 1991 for $11 million when this Canadian software firm was then known as Distinctive Software. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under the
Accolade brand. Since becoming EA Canada, it developed many EA Games, EA Sports and EA Sports BIG games.
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Posted by joyfun on 9:05 AM

Impossible Creatures is a real-time strategy game released on January 7, 2003 developed by Relic Entertainment in conjunction with Microsoft Game Studios. Its unique feature is that the armies used are all created by the player. The armies consist of 9 creatures; each one is a combination of any two animals from a list of 76 (51 with no downloads), resulting in 127,392 possible combinations with all official mods downloaded. Many animals possess inherent abilities to add more strategic depth to the game. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios.
Impossible Creatures was followed up later by a free downloadable expansion entitled Insect Invasion which added new creatures and abilities to the game. The last official add on for Impossible Creatures was released in 2004. Relic has stated that they have no further plans for the Impossible Creatures universe.
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Posted by joyfun on 9:00 AM

The Pacific War, also sometimes called the Asia-Pacific War[13] refers broadly to the parts of World War II that took place in the Pacific Ocean, its islands, and in the Far East. The term Pacific War is used to encompass the Pacific Ocean theatre, the South West Pacific theatre, the South-East Asian theatre and the Chinese theatre, also including the 1945 Soviet-Japanese conflict.
It is generally considered that the Pacific War began on 7 December 1941 with the invasion of British Malaya and the attack on Pearl Harbor in the United States' Territory of Hawaii by the Empire of Japan.[14][15][16][17] Some authors consider that the conflict in Asia can be dated as far as July 7, 1937, beginning with the Second Sino-Japanese War between the Empire of Japan and the Republic of China, or possibly September 19, 1931, beginning with the Japanese invasion of Manchuria.[18] However, it is more widely accepted that the Pacific war itself started in December 1941, with the Sino-Japanese war then becoming part of it as a theatre of the greater World War II.[19][20]
The Pacific War saw the Allied powers against the Empire of Japan, the latter aided by Thailand and to lesser extent by its Axis allies Germany and Italy; it culminated in the atomic bombings of Hiroshima and Nagasaki by the United States and the Soviet invasion of Manchuria, resulting in the surrender of Japan and the end of World War II on August 15, 1945. The surrender of Japan occurred aboard the battleship USS Missouri on September 2, 1945.
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Posted by joyfun on 8:56 AM

Age of Mythology (commonly abbreviated to AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.[3]
A spin-off from the Age of Empires series, Age of Mythology takes inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual history.[4] However, many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.[5]
Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units.[6] The game's critical reception was generally positive: it scored 89% on both Game Rankings and Metacritic.[7][8]
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Posted by joyfun on 2:28 PM
Need for Speed: Shift is the 13th installment of the long-running
racing video game franchise
Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes
Need for Speed: Nitro and
Need for Speed: World Online.
[4] Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published for Electronic Arts. In the new franchising model for the series adopted by EA,
Shift takes its place focusing on simulation/arcade racing rather than the
arcade racing of previous titles in the series.There are 60+ cars which are divided into 4 tiers. Tier 1 refers to family cars, tier 2 refers to higher performance cars, tier 3 refers to
supercars like the Lamborghini Gallardo, and tier 4 refers to fast supercars like the Lexus LF-A and Bugatti Veyron.
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Posted by joyfun on 2:23 PM

Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time, a critically acclaimed game released in 2003. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows.
The game picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a much darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with violent finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the prince also has a new sand power: A circular "wave" of sand that knocks down all surrounding enemies.
With the continued success of Prince of Persia, a second sequel was made, concluding the story arc of The Sands of Time and Warrior Within. Prince of Persia: The Two Thrones was released on November 30, 2005. A port of Warrior Within was done by Pipeworks, renamed as Prince of Persia: Revelations, and it was released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including four new areas not available in the original release.
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Posted by joyfun on 2:17 PM

Commandos: Strike Force is a first-person shooter computer game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive.
Released during the first months of 2006, the game makes a departure from the first three games. Although the missions are set-up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
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Posted by joyfun on 2:08 PM

Resident Evil 5, known in Japan as Biohazard 5 is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009[8][9] in North America and Europe for the PlayStation 3 and Xbox 360.[10] A Windows version of the game was released on September 15, 2009 in North America, September 17 in Japan and September 18 in Europe. Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in Kijuju, a fictional town in Africa.
Within its first three weeks of release, the game sold over 2 million units worldwide and became the best-selling game of the franchise in the United Kingdom. As of September, 2009, Resident Evil 5 has sold 5 million copies worldwide since launch,[11] becoming the best selling single title in the series.[12]
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Posted by joyfun on 2:00 PM

Resident Evil 4, known in Japan as Biohazard 4 is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the Resident Evil series. The game was originally released on January 11, 2005 in North America, and on January 27 in Japan.
The game was intended to be a Nintendo GameCube exclusive, but a PlayStation 2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released in full for PC (Microsoft Windows) and Wii, and in heavily condensed versions for other platforms, including the iPhone OS, Mobile phones, and Zeebo.
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Posted by joyfun on 1:53 PM

Age of Empires II: The Age of Kings (often shortened to AGE2, The Age of Kings, AoE II or AoK) is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. The Dreamcast port, by Konami, was canceled.
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. They are the Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens, Turks and the Vikings. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies
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